package Square;

import Shift.Father;
import Shift.move;
import TetrisGame.Logic;

public class A extends Father
{
    public A()
    {
        cells[0] = new move(0,4, Logic.A);
        cells[1] = new move(0,3, Logic.A);
        cells[2] = new move(0,5, Logic.A);
        cells[3] = new move(0,6, Logic.A);

        condis =new Condi[2]; //两种旋转状态
        //初始化两种状态的相对坐标
        condis[0]=new Condi(0,0,0,-1,0,1,0,2);
        condis[1]=new Condi(0,0,-1,0,1,0,2,0);
    }
}
